SUBMIT YOUR STORY
story

Tabletop space adventure game

I’m Greg Loring-Albright, and usually, I’m making real-world (sometimes called ‘pervasive’) games like scavenger hunts, party games, and treasure hunts. I’ve done this work in both Chicago, where I learned at Waxwing Puzzle Company, and in Philadelphia, where I live now. But the world of board games, ever a hobby, never a serious business opportunity, was too intriguing to ignore for very long.

analog games

So I made a board game.

First I played a ton of board games, starting with the usual entry points to the hobby (a childhood filled with Monopoly, Sorry, and card games, introduced to Settlers of Catan and Ticket to Ride, and quickly ramped from there, till I was sitting down to play Merchants & Marauders).

analog games

Merchants & Marauders is a big-box pirate game that promises the freedom of the high seas. Want to live as an honest trader? Great! This game provides a complex market economy, letting you ship goods between islands and make a profit. Want to do a little raiding on the side? Great! Buy a fast ship with a few guns and mix legitimate cargo running with the occasional attack on those suckers the merchants. Want to go full pirate? Of course you do! But watch out—the game sends fearsome naval ships across the board, and once they lock onto you, they’re hard to shake! You can, in short, do everything that Errol Flynn or Johnny Depp can do in a pirate movie. The downside? TONS of rules.

I’ve only played this game once, but I loved it, and knew what my game design challenge would be: Make a game that promised the same freedom as M&M (in the same theme, because, for real, PIRATES!), but with fewer rules.

I started without a board—I wanted the game to have a sense of exploration, so I copped a mechanic from another one of my favorite games, Betrayal at House on the Hill: When you leave the tiles that are out, you place a new tile from the top of the stack. This way, the ‘board’ unfolds as players move farther out from the center, ensuring a new distribution of tiles every game.

This core mechanic led quickly to the game’s biggest problem: Once you’d sailed your pirate ship out to the far seas and found something interesting, all the other players had done the same, probably in a different direction, meaning no epic sea battles! I created a mechanic to motivate everyone to return to the center, but that just meant that players took twenty minutes to go out and twenty minutes to come back.

analog games

One of my astute playtester friends said: “You need hyperspace gates.”

Immediately, the game had changed. Loath as I was to part with the pirate theme, I realized that my friend had provided an elegant solution that deepened the game immensely.

By assigning each tile a symbol (I used the faces of a 6-sided die to start), and stipulating that players’ ships could move between tiles with matching symbols, I had created a whole new topology: A tile with a 3 on it on the farthest edge of the board was now adjacent to another tile with a 3, a mere 2 spaces from the center! This alternative topology not only solved the transit time problem, but the randomized nature of the board: Now, in addition to generating a new ‘map’ of outer space every game, players were also generating new networks of hyperspace connectivity!

analog games

This single change has become the core of the game, and all because of a willingness to ditch the theme that I loved.

Once I had this core mechanic locked down, and had played it with a few trusted friends, I decided that this was a game that was unique enough and fun enough to be published. That was a daunting decision in and of itself, but even more daunting was when I wrote the first check to the game’s artist, John Ariosa. Aside from buying prototype components and the occasional beer for a playtesting friend, that was the first money I put into the game.

analog games

It was incredibly worth it. John is a professional artist, having worked closely with Plaid Hat Games on Summoner Wars and Mice and Mystics, among others. John also works for hire for other Kickstarter projects, which is incredible. The work he did on this game was invaluable in creating the feel for the universe. As soon as I had his art on my demonstration copy, people would inevitably crowd around the table, soaking in the beautiful space-scapes on the tiles. Art, especially John Ariosa’s art, may seem like mere window dressing, but it helps players immerse themselves in the game, and for a game like Hyperspace Smuggler, that immersion is priceless.

analog games

The game has gone through about a full year’s worth of revisions since that fateful playtest. It’s a simple, easy-to-learn game, whose core mechanic (pick stuff up, drop it off, faster than anyone else) is complicated by a system that encourages players to attack each others’ ships, a board that facilitates that attacking (what, you’re close to home and I’m across the galaxy? NOPE, I’ll drop out of hyperspace right on top of you!), and an exploration system that generates new risks whenever you leave known space.

Does it have the sense of total freedom that Merchants & Marauders has? No. Does it have a rulebook the length of a novella? Absolutely not. Does it generate exciting, immersive, dramatic play? I think so, and so do my playtesters.

In short, the game has changed. A lot. It started as a pirate game whose goal was a sense of total freedom, and it became a space game whose goal was a high ratio of excitement-to-rules. And that’s OK. The game where you’re a pirate and can really feel the wind in your hair is still out there. I’ll make it someday.

Hyperspace Smuggler is now live on Kickstarter.




Did you like this story? Please share or comment. Go to this page to submit a story yourself. Subscribe to our online magazine here!

55 responses to “Tabletop space adventure game

Folong1982

Tabletop space adventure game it’s a pre-made no-prep space themed adventure game that brings you into the new universe. I prefer to check this https://christchurchconcretedriveways.co.nz/ and get more new ways for latest materials of building. The universe has never been so easy to explore, thanks to the use of virtual reality and augmented reality technology. It will allow you to enter an amazing world full of planets and spaceships with various characters. Each character has his own features and skills which can help you in your mission to repair spaceship or fight against alien invaders.

Do you mind if I quote a couple of your articles as long asI provide credit and sources back to your website?My blog site is in the very same niche as yours and my users would certainly benefit from some of the information you present here.Please let me know if this okay with you. Thanks!

zafar

We are really grateful for your blog post. You will find a lot of approaches after visiting your post. I was exactly searching for. Thanks for such post and please keep it up. Great work. Syair Cambodia

Syair Cambodia

You delivered such an impressive piece to read, giving every subject enlightenment for us to gain information. Thanks for sharing such information with us due to which my several concepts have been cleared. fyp805 alternatif

Syair Cambodia

Pretty nice post. I just stumbled upon your weblog and wanted to say that I have really enjoyed browsing your blog posts. After all I’ll be subscribing to your feed and I hope you write again soon! maniaslot

Syair Cambodia

Thanks for every other informative site. The place else may just I get that kind of information written in such an ideal means? I have a venture that I’m just now operating on, and I have been on the look out for such information. pet day care

Syair Cambodia

I am continually amazed by the amount of information available on this subject. What you presented was well researched and well worded in order to get your stand on this across to all your readers. Weight Loss Coach

Syair Cambodia

Thanks so much for this information. I have to let you know I concur on several of the points you make here and others may require some further review, but I can see your viewpoint. Buy heets

Syair Cambodia

Wow, cool post. I’d like to write like this too – taking time and real hard work to make a great article… but I put things off too much and never seem to get started. Thanks though. Buy heets

Syair Cambodia

Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I’ll be subscribing to your feed and I hope you post again soon. Big thanks for the useful info. Window repairs

Syair Cambodia

Someone Sometimes with visits your blog regularly and recommended it in my experience to read as well. The way of writing is excellent and also the content is top-notch. Thanks for that insight you provide the readers! Toilet reviews

Syair Cambodia

This is my first time i visit here. I found so many interesting stuff in your blog especially its discussion. From the tons of comments on your articles, I guess I am not the only one having all the enjoyment here keep up the good work csbola

Syair Cambodia

An interesting dialogue is price comment. I feel that it is best to write more on this matter, it may not be a taboo topic however usually individuals are not enough to talk on such topics. To the next. Cheers. Colonic Machine

Syair Cambodia

Wow, cool post. I’d like to write like this too – taking time and real hard work to make a great article… but I put things off too much and never seem to get started. Thanks though. bokepindonesia

Syair Cambodia

Wow, cool post. I’d like to write like this too – taking time and real hard work to make a great article… but I put things off too much and never seem to get started. Thanks though. kontol

Leave a Reply

About   |   Store   |   Submit


Subscribe

Enter your email address to subscribe to this blog and receive notifications of new posts by email.